Tensor Edge Recon
Matej Mihevc’s project Tensor Edge Recon explores the potentials of hyper-streamlined divergent cultural feedback cycles to unleash emergent modes of production released from existing material and semantic substrate. The video game is set in the fallout of a yet unexplained event in which a renegade AI has empowered the processes of cultural production to manipulate physical matter. In its wake, only curious artefacts scattered throughout once-active hotspots of self-organising cultural production remain.
The players take on the role of a researcher who ventures into these zones to scavenge and document the individual artefacts with a specialised interface in a futile attempt at understanding their genesis. The installation extends this lore with select replicas of fictional items used by the game’s protagonist. The material remnants adorned with asemic writing, peculiar schematics and patterns further unfold the foreign logic of the autonomous cultural production that once roamed the terrain.